MULTIBODY SIMULATION SOFTWARE - API documentation

chrono::collision::ChModelBulletBody Class Reference

#include <CHcModelBulletBody.h>

Inheritance diagram for chrono::collision::ChModelBulletBody:

Inheritance graph
[legend]
Collaboration diagram for chrono::collision::ChModelBulletBody:

Collaboration graph
[legend]

List of all members.

Public Member Functions

ChBodyGetBody () const
void SetBody (ChBody *mbo)
virtual void SyncPosition ()
virtual ChPhysicsItemGetPhysicsItem ()


Detailed Description

Class for the collision model to be used in ChBody shapes, using features of the Bullet library.

Member Function Documentation

ChBody* chrono::collision::ChModelBulletBody::GetBody (  )  const

Gets the pointer to the client owner rigid body.

void chrono::collision::ChModelBulletBody::SetBody ( ChBody mbo  ) 

Sets the pointer to the client owner rigid body.

void chrono::collision::ChModelBulletBody::SyncPosition (  )  [virtual]

Sets the position and orientation of the collision model as the current position of the corresponding ChBody

Implements chrono::collision::ChCollisionModel.

virtual ChPhysicsItem* chrono::collision::ChModelBulletBody::GetPhysicsItem (  )  [virtual]

Gets the pointer to the client owner ChPhysicsItem.

Implements chrono::collision::ChCollisionModel.


CHRONO::ENGINE
C++ library for multibody simulation, (C) Alessandro Tasora
This API documentation has been generated on 17 Jul 2009 by Doxygen