| Chrono::R3D Galleries of animations | ![]() |
Chrono::R3D is a software tool for advanced physical simulation in an interactive 3D environment. Look the demo animations and demo pictures to understand what you can do with Chrono::R3D and Realsoft3D
Most animations have been computed in real-time (except for the rendering time, if using the high-quality raytracing of the host Realsoft3D).
NOTE: YOU NEED THE DIVX CODEC TO SEE THESE AVI FILES. If you do not have DivX installed, you can download it here.
Robotics
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A 6-DOF robot Simulation of articulated robots, following straight trajectories in space. The Chrono::R3D plugin has been used to compute the inverse kinematics of the robots. |
Various
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A sci-fi umbrella.. Dynamical simulation of a complex mechanical device. This umbrella-shaped mechanisms opens thank to an hidden spring-damper system. |
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The Watt tachymeter Dynamical simulation of the famous Watt tachimeter: the more the angular velocity grows, the more the articulated mechanism opens and lifts a regulating rod (it can be used to control a motor by feedback). This simulation has been successfully used to validate the precision of the Chrono::Engine kernel: in fact numerical results match those coming from analytical formulas. |
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Bike running on stone slabs Dynamical simulation of a bike running on an uneven pavement. The ragdoll has been built according to the antropometric data of the 'Winter man model'. |
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Two-stages epicicloidal reducer Kinematic simulation of the inner part of a two-stages epicicloidal reducer. Note that Chrono::R3D could also simulate also bevel-gears. |
Stacking, friction, collisions
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Falling boxes This animation shows how the Chrono::Engine kernel can handle multiple contacts between stacking bodies with friction. Our HyperOCTANT technology can solve the non-linear complementarity problem in few milliseconds: about 1000 times faster than using the classical Dantzig/Lemke simplex method. |
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Destruction Animation showing a low-motion destruction of brick-made walls (friction and gravity are not simulated). |
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Floor explosion Animation showing a large object colliding with tiled blocks. Our HyperOCTANT technology is used to solve the non-linear complementarity problem (NCP) using a fast iterative method. |
Remember to look also the animations in the tutorials page!
